Game Night 20141212

Background
Swordquest happened. At Jon's insistence, The Party travels to the Sword Mountains in search of a legendary blade.

Players

 * Megan: As the Dungeon Master; Lucia
 * Michael: As Jon
 * Kevin: As Klain
 * Barb: As Serendipity
 * Tasha: As Megura
 * TJ: As Fortunado

XP Awards

 * 700: The party foil an ambush set by drow and Zhentarim
 * 200: The party sets to rest an ancient spirit from Cormyr
 * 2,000: The party assists a group of gnomes, who are beset by a number of Trolls
 * 50: The party tends to the gnome wounded

Victories

 * Jon: Zhentarim Fighter; Savino; troll
 * Others: Zhentarim Cleric; trolls (?)

Summary
Jon rejoins the party from Dawnstone. In his time in The Silent Room libraries, he comes across certain references to a sword sought by Azoun I. Jon convinces the party that a mighty weapon is worth seeking.

Nearing the Troll Mountains, The Party's scouts discover two Zhentarim and a drow waiting in ambush. The party springs the trap and slays all three. The Zhentarim have letters from a "Quixtarthus."

The party makes it to the ancient Fort Ilbratha. In the ruins is a ghost of an Agent of Cormyr, dead now 1,000 years. He has been waiting to pass on the news he learned. Long before even his lifetime, dwarves lived in a great city in the mountains. There, the sun god commissioned them to forge a fabulous weapon. It still lies deep in their city, unmolested. After promising to deliver news of the ghost's faithfulness to a living Obarskyr, Klain puts his soul to rest.

Moving into the mountains, The Party hears sounds of combat. They find a group of gnomes beset by trolls. The party assists, and slays the trolls, and tends to the gnome wounded. The gnomes invite us to stay with them in a mountain holdfast. They promise to show us into the dwarven city, if The Party deals with the Zhentarim causing trouble in the mountains. The gnomes know where their base is, but lack the strength to assault it themselves.

The party rests.