Session 1 - 01/24/2021

Session 1 - The Burning Child

January 24 - Megan, Michael, Marce, Tasha, and Bill

The Session ( and the entire campaign, for that matter ) begins in the hot, smelly, rickety covered wagon making it's way down the Black Road through the Anauroch Desert. The Party members wake up to find themselves completely naked with their arms chained to the wagon behind them and their feet shackled together. They all have golden torqs around their necks that cannot be removed by natural means. Trying to remove them with force results in an electrical shock, as our dear Brottar found out.

A giant scorpion attacks the wagon, forcing the driver and the guard to try to fight it off. The party struggles to free themselves. Lucia, the resident rogue, has the most luck and, with the help of some nails she found in a tool chest, she's able to free the rest of the party. Brottar with a crowbar and Arden are busy with the scorpion (that is now missing a stinger, thanks to Kelemvor). Eilonwy and Elektrah Rae try to figure out how to get the wagon moving. The horses are well trained and will not move. Also, the brakes are locked. Eventually, they are able to unlock the brakes and convince the horses to move. As they move away from the scene, the scorpion crushes the head of the guard and drops the body on top of the corpse of the driver.

Lucia and Arden find their gear in a crate on the back of the wagon. Everyone gets dressed and equipped. while the decide what to do. They have several options. They can wander aimlessly through the desert. They can follow The Black Road out of the desert. Or they can go to the original destination city. In hopes of finding more information about who kidnapped them and how to remove the torqs, the party decides to go to the city.

The party notices what appears to be a sandstorm approaching them. It will be on them in about an hour. They find a dune and move the wagon behind it, offer shelter to the horses. They climb into the wagon and wait out the storm. It's a wild magic storm and there is a very large frog sitting outside of the wagon for several minutes. He eventually disappears when the storm passes.

The party makes camp and, the next day, make their way to the city. The city is on top of a high plateau with a pathway carved into the side of it. The pathway is black with soot and something sticky. They unhitch the horses from the wagon and try to make a plan. They'll be outed as slaves because of the torqs they wear. They decide to hide the collars on two of them, while the others act as their slaves. They lead the horses up the path and end up at the city gates. The gates open before them and they see a desert town.

End Session 1.

Xp - 1200 for wagon battle, stealing the wagon before the scorpion was dead, and devising a plan to get into the city.

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