Session 15 1/9/22

Session 15

Michael, Tasha, Jeff, Bill, and Megan

Arden, Elektrah, Duriel, Brottar, and Lucia

The party approaches Llorkh cautiously, knowing that it is under control of the Zhentarim and worshippers of Cyric. After several attempts to sweet talk their way into town, Arden is finally able to bluff our way in (for a small fee, of course) by stating that we were on Cyric's business and needed to prepare for travel. He knows he will have to make amends to his Lord for such blasphemy, but it was for a good cause. The party does their shopping gathering provisions, health potions, better armor, and better weapons - All at an exoribitant price, mind you. The party takes some of the Wild Magic Stone gems (Session 11) to a jeweler who examines them and offers 50gp each. After some haggling the party takes 60gp for 4 gems. They were careful not to show just how many they had (25). The jeweler sends his familiar off on an errand and the party decides it would be wise to leave before they're attacked. While leaving town, they are charged a small exit fee (10gp each).

There is some discussion about where to go next and what path to take. They decide to head south with the goal of looking for Evereska. The easiest path is to take the Black Road east through the mountain path and then head south to The Lonely Moor.

The party is travelling east along the road and are nearly hit by a large boulder. They're able to locate the source - a trio of hill giants. The party decides that, if they're going to have boulders lobbed at them, they might as well make their way up to the giants and attack them. Lucia, Duriel and Elektrah are hit with boulders, ending up with some pretty serious wounds. Lucia, Arden, Brottar, and Elektrah head back down the hill to get away from the threat. Duriel has other plans and continues up the hill. He's downed by another boulder. The party heads back up the hill to haul his body back so he can be healed while the giants continue to throw boulders, though with less intent to hit the party. They seems to be playing a game now. Elektrah sends a spirit animal to help heal him. He gains enough health to get up and head down the mountain, however reluctantly. He manages to make it away from the hill without trying to hit the giants with an arror and drawing their attention again.

Once the party is a safe distance away from the giants, they rest of their wounds are healed and they find an acceptable place to make camp, one withour boulders, preferably.

500 XP

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